Aug
3
2009
Monster Generator System (MGS) tm – part II
The story continues!
I’ve been drawing new eyes, noses, hats and outfits inbetween projects.
Niels wrote some new code for me, with that code i can define wich combinations are not allowed.
A high hat with a hood for instance, the code will then loop as long as needed to find a new option for the forbidden combination!

The monsters are back!